aristophanesš¦šŗ
Joined 18 hours ago
Account based in Australia
I agree with a few of these. Certainly profile personalisation, browsing subscriptions, and that automatic autofollow feature. Could you expand on the moderation aspect, though? I'm not sure I get you. For me, its the difficulty in ensuring newcomers to the community know the specific guidelines the moderators wish you to follow.
I'm weirdly optimistic. It's been a while since the company changed hands, and I'm surprised by just how much it offers. I mean the Plexamp app is better than Spotify as an app... I could honestly imagine the profit margins to not be as large as we'd expect. Having said that, my optimism is dampened by the very real fact that, yes, they could pull the plug on the full service subscription at any point.
I disagree with this assessment. I can't remember which of the three it was, but one of the early games had a light meter Sam wore to tell, and with today's games is the ability to have the enemy respond based on just now much shadow there is (rather than simply in shadow or not). In the current Hitman games, 47 is seen by NPCs in the mirror. The article even points at these examples.
It's also worth noting that stealth doesn't necessarily mean darkness. Again, the Hitman WOA trilogy shows just how well stealth in the light of day can work.
So I don't see how modern gaming lighting presents any challenge not already faced and beaten by game developers and game players.
I need to point perce at the porce.