BioShock creator Ken Levine explained in an interview with IGN that his upcoming game Judas took a decade to develop because his team focused on creating a revolutionary narrative system using modular story elements that dynamically respond to player actions, unlike the more linear storytelling in his previous games. Levine attributed extended game development timelines to increasing scope, larger teams, and communication challenges, while expressing hope that future projects won't require as long with the foundational technology now established.
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BioShock creator Ken Levine explained in an interview with IGN that his upcoming game Judas took a decade to develop because his team focused on creating a revolutionary narrative system using modular story elements that dynamically respond to player actions, unlike the more linear storytelling in his previous games. Levine attributed extended game development timelines to increasing scope, larger teams, and communication challenges, while expressing hope that future projects won't require as long with the foundational technology now established.